There are special mobs guarding each objective on some quests they only spawn when the player approaches. Clicking on an objective will start a 4 second channel, that is interrupted by damage, unless you are immune to Crowd Control. Each of the objectives is marked by usual ping and arrow, but only when you get close to them. Event BountiesĮvent Bounties is a broad term for all other quests, in general you have to run to the objective (marked by a ping and yellow arrow) and then complete a quest there, which can be anything: a random event from campaign, a cursed chest or even a portal to Bounty Grounds.Ĭlick Bounty is a subtype of event bounty, where you have multiple (3 to 6) objectives in the same zone, and you need to visit each one and click on it. The entrance to the dungeon (and to its second floor if needed) is marked by a ping and yellow arrow. When there's 15 or less enemies left you will see the exact number of them in your list of objective and all the remaining enemies will be marked by skull icons on the minimap. This includes enemies that spawn after you enter the dungeon, such as summons or quest mobs. Here your objective is to go to a dungeon (or a last level in a multi-leveled dungeon) and kill all enemies within it. The Unique monster, door the the dungeon, or door to the boss room is marked by a ping on your map and a yellow arrow pointing towards it on your minimap. Each Act, except Act 4, is guaranteed to have exactly 1 Boss Bounty. In some cases you first have to go to a different zone, which can be either a dungeon or a nearby area without its own waypoint.īoss Bounty is a subtype of kill bounty, here you don't have to kill any mobs and instead of a Unique you need to kill one of the Act bosses. In this type of bounty you need to kill a fixed number of monsters within a zone plus Unique monster. Kill and Clear bounties always start with exactly that word and Event bounties cover everything else. Each of these types can be identified before starting the bounty, just by looking at it's name. Sometimes used for 15% Chance to Fear on Hit in builds with Rechel's Ring of Larceny.Īll existing bounties can be broadly separated into three types: Kill, Clear and Event. Has potential as one of the strongest on-hit effects in the game. Act 5 items are spooky Malthael-themed items with skulls on them. Act 5Īct 5 Bounty Material is Westmarch Holy Water. Act 4 doesn't have any specific items and instead it can gives you random items from any other Acts. Currently useless.Ĭan be used in support builds or on the Follower, but legendary effect is limited to 1 target at a time and doesn't affect Rift Guardians.Īct 4 Bounty Material is Corrupted Angel Flesh. Has potential to be used in one-shot type T16 builds. Used in some T16 and Bounty builds, as well as some DPS builds that rely on shields. Act 3 items are "desert-camo" type items with snake ornaments, named after seven deadly sins. Used in a number of builds, most often support or Legacy of Dreams builds.Īct 3 Bounty Material is Arreat War Tapestry. Sometimes used in T16 builds and also in support builds that utilize Ahavarion, Spear of Lycander. ItemĬan be useful as a defensive item in high Block Chance builds, but typically outclassed by other options. Act 2 items are fancy looking items with green and purple color scheme. Sometimes finds home in Legacy of Dreams builds,Īct 2 Bounty Material is Caldeum Nightshade. Due to its poor guaranteed rolls, it's almost never equipped, so you only need one to extract its legendary power. Act 1 items are themed around Leoric, the Skeleton King. You also receive a number of Bounty Materials which are necessary to craft Legendary and Set items, and use some of the Kanai's Cube recipes.Īct 1 Bounty Material is Khanduran Rune. Apart from normal items and materials, you can find unique bounty-only Legendaries, that can not be obtained in any other way. Large Horadric Chests contain an assortment of loot, which depends on the game difficulty and on the Act in which the bounties were completed. The chest will be automatically deposited in your inventory be careful: if you don't have any space, it will drop on the ground under your feet. Completing all 5 bounties in an Act and talking to Tyrael in the town will reward all players in game with a Large Horadric Chest. Completing a bounty will reward all players in the same Act with small amount of Gold and XP. Waypoints with nearby bounty objectives will be marked with a yellow “!”, and clicking on one of them will teleport you there. To see the available bounties in each Act, press the “M” key (PC) to bring up the world map. Bounties are special missions to kill a specific enemy, clear an area, or complete an event. While playing in Adventure Mode, you’ll be able to hunt for bounties.
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